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Technical Artist, the link between our programming and art teams. The Unreal EngineTechnical Artist blends significant industry experience and artistic versatility to a variety of technical art tasks. They will be responsible for collaborating with the art team to push the look and feel of our projects to the next level using bleeding edge technology.

This role will assist with the creation of textures, materials, and shader code. Additionally, the individual works with art, pipeline and animation teams to manage, performance issues, quality control and suggest pipeline improvements.

Requirements
  • Pioneers new asset creation techniques for environment assets.
  • Creates technical prototypes and mock-ups for the Art Team to uses as a reference.
  • Proposes pipeline and technology improvements to Art and Core Pipeline Teams.
  • Supports the Environment Team with requests for shader changes.
  • Collaborates with the Environment Team to create and apply PBR materials and texture maps on assets that provide the desired look and feel of the art direction of the project.
  • Ability to work on both stylized and realistic projects.
  • Maintains consistency and quality on all textures and shaders created for characters and/or environments.
  • Understands memory and frame-rate budgets for XboxOne, PS4, or comparable platforms.
  • Keeps up with current technologies used in and by various game engines.
  • Other duties may be assigned.
Nice to have
  • Bachelor’s degree (B. A.) from four-year college or university; or five to seven years related experience and/or training; or equivalent combination of education and experience in AAA console games.
  • Advanced knowledge of cutting-edge content creation pipelines.
  • Advanced knowledge of game engines like Unreal Engine or equivalent.
  • Advanced knowledge of Physically Based Shading and Lighting.
  • Experience using node-based shader networks such as those found in Unreal Editor.
  • Experience in Substance Designer/Painter, Houdini, Maya.
  • Basic understanding of CgFX, HLSL, or Cg from a technical artist’s perspective.
  • Basic understanding of Python and photography is a plus.

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